Home Published Articles

Login Form



Articles
Language for Discussing Releases PDF Print E-mail

Published at Scrum Alliance on April 2, 2007

Since grade school, we’ve been taught that being “late” is bad. Tardies and assignments turned in after the due date do, after all, “go on your permanent record.” With plan-driven project management and traditional status meetings, a similar stigma is attached to a project that is running behind. A late project is often met with pressure, questions of the team’s level of effort, or a reflection on your competence as a project manager. This lifelong association between late and bad leads to behaviors that can cause more harm than good when dealing with project work. These behaviors include popular games like:

  • Status Chicken. Who will be the first to admit the project will not come in on time?
  • Spin the Message. Find euphemisms like “things are a little tight” or “we ran into a little rough patch"
  • Catch-up Fever. Convincing management and yourself that we can “make up the time” or that we need “just one breakthrough and progress will increase dramatically”
  • Pressure Cooker. Turning up the heat by insisting the team work extra hours to get the project back in line.

Last Updated on Monday, 18 July 2011 00:39
 
Running Effective Daily Standups PDF Print E-mail

Published in Boston SPIN Summer 2009

Almost all agile methods include a practice called the Daily Standup Meeting. However, there seems to be much confusion about the purpose and usefulness of these meetings. Many people believe the daily standup is a status meeting for the ScrumMaster. Others feel it's an unwelcome interruption to the flow of their work.

Read More...

Last Updated on Monday, 18 July 2011 00:41
 
Empowering Teams with Agile Games PDF Print E-mail

Published in Boston Spin April 2010

with Brian Bozzuto

Lectures, while helpful, are no substitute for hands-on activity in learning new skills. Games, on the other hand, provide a fun and safe environment to experiment with alternative approaches and see concepts rapidly. Games like Planning Poker and Innovation Games®, which establish rules and then allow participants to innovate and interact within those parameters, can be invaluable learning tools for teams.

Read more...

Last Updated on Monday, 18 July 2011 00:43
 


Copyright © 2017 DCL Agility, LLC. All Rights Reserved.
 
Schedule a meeting